Award winning game designer, Craft & Punishment Artist, and outspoken critic, Jonathan Blow speaking at San Jose State Game Development Club. Blow’s time bending, mind melting indi puzzle platformer, Braid, won the “Game Design” award at the Independent Games Festival in 2006.
Recorded by John Bruneau
April 21st, 2011
Off Book: Video Games
November 2nd, 2011
This episode of Off Book takes a very precise look at the movement of games in society right now. This very well produced video touches on many of the ideas we discussed as we put these shows together and not surprisingly features references to several games featured in Learn to Play and Craft & Punishment.
“Video games are more important than they seem. They are a storytelling medium, a place for self-expression. The age-old tradition of gaming teaches us strategy, maneuvering, and the importance of making choices. From the cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, gaming activity defines the way we live and interact with information, and each other.”
Featuring: Eric Zimmerman, Jesper Juul, Game Studies Scholar, Leigh Alexander, and Syed Salahuddin
Music by: 4mat, The Shortsleeves, Trash80,
Producer: Kornhaber Brown
Do “Art Games” Matter? from IndieCade 2011. Featuring Daniel Benmergui, Brenda Brathwaite, Rod Humble, Eddo Stern and moderated by John Sharp. Learn to Play exhibited Brenda Brathwaite’s Train and Rod Humble’s The Marriage and Learn to Play Too featured Brenda’s Síochán leat (The Irish Game). Eddo Stern is an old professor of mine so its pretty cool seeing them all together.
“The idea of what art games are really revolves around the holy trinity “The Marriage, Passage, Braid” – John Sharp
Susana Ruiz interviewed by De-Bug
May 30th, 2011
In February we were blessed to have activist artist, Susana Ruiz of Take Action Games, come up from Southern California to visit the show. Besides giving artists talks at De Anza College and the Euphrat Museum we were also invited by the Silicon Valley De-Bug headquarters in San José. An exiting impromptu video interview was shot on the spot by Fernando Julian Perez . That interview is now live on De-Bug. Check it out.
Super Brothers create game. Is amazing.
April 30th, 2011
Congrats to Learn to play artists, Super Brothers and Jim Guthrie. Their new game Sword & Sworcery EP Received a 9.5 in IGN and a Perfect 10 on Destructoid
“Superbrothers: Sword & Sworcery EP is a game that takes real chances to stretch the gaming medium without sacrificing the joy of play and discovery that makes the medium great.” – Sean Carey Destructoid review >>
“I’m not going to fire up a debate with Roger Ebert over this, but Superbrothers: Sword & Sworcery EP is art” – Levi Buchanan IGN review >>
Jonathan Blow coming to SJSU
April 19th, 2011
Award winning game designer, Craft & Punishment Artist, and outspoken critic, Jonathan Blow will be speaking at San Jose State University on Thursday April 21st. Blow’s time bending, mind melting indi puzzle platformer, Braid, won the “Game Design” award at the Independent Games Festival in 2006. From what I gather this will be more of an open conversation rather than formal presentation. Whether you have played Braid or not, I can’t recommend this event enough.
Where : San Jose State Student Union, Costanoan Room When : Thursday, April 21, 7:30pm – 9:00pm RSVP : Facebook
… And Thank You from all of Us at Learn to Play, Learn to Play Too, and Craft & Punishment
Last Chance! The Shows Are Wrapping Up
February 24th, 2011
Lean to Play Too at the Euphrat Museum of Art and Craft & Punishment at Evergreen Valley College are closing their doors. February 24th will be your last chance to see these two glorious exhibits. A big thankyou to everyone who came out and to everyone who made these shows possible. This chapter or our saga has come to an end but who knows… Goonies never say “Die”!
– John
New Show! Craft & Punishment Opens Jan 31
February 23rd, 2011
Craft & Punishment
The Art and Craft in Game Design
Presented by Learn to Play
Craft & Punishment, a new show from the creators of Learn to Play, asks the questions: Is there a dialog between art and craft in game design? Where does such a distinction lead? Is digital pain the new pleasure?
Indi-game designer and critic, Anna Anthropy, creator of Mighty Jill Off, will be giving an artist talk as part of this evening’s reception
Exhibiting Artists:
Gaijin Games, Ian Bogost, Anna Anthropy, Jason Rohrer, Amon 26, Michael “Kayin” O’Reilly, Mark Essen, Paul Robertson, Arnt Jensen /w Playdead Games, Terry Cavanagh, Jonathan Blow, Jennifer Lau, Jonatan Söderström
Exhibition Dates
Jan 31 – Feb 24, 2011
Regular Gallery Hours
Mon -Thur, 10:30am – 2:30pm
Reception
Tue Feb 15, 5pm – 7:30pm
Evergreen Valley College Art Gallery
Visiting Artist: Anna Anthropy
Evergreen Valley College Art Gallery
3095 Yerba Buena Road
San Jose, CA
Susana Ruiz – Take Action Games
February 22nd, 2011
9:30 am, 10:30 am, Tuesday, Feb. 22
De Anza College, Admin 109, Administration Building* (center of campus)
21250 Stevens Creek Boulevard, Cupertino, CA (map)
Noted game developer Susana Ruiz and Take Action Games (TAG) create games as Finding Zoe, Darfur is Dying, and In the Balance, an ongoing trans-media project. TAG is also wrapping up a quiz-based game for the United Nations Development Fund for Women.
Ruiz and TAG worked with Toronto’s METRAC (Metropolitan Action Committee on Violence Against Women and Children) to create Finding Zoe. METRAC was interested in a game for youth, ages 8-14, addressing abusive dating relationships and gender stereotyping. TAG specializes in casual games for change, addressing social/political content, traversing the intersections of computational art, narrative, journalism, activism, ethics, history and documentary. Questions and discussion to follow.
Co-sponsors: Euphrat Museum of Art, CADRE Laboratory for New Media, De Anza College Sociology Department, Santa Clara County Office of Human Relations, De Anza Associated Student Body, Applied Materials Excellence in the Arts Grants, Arts Council Silicon Valley